![]() Two-handers get too much love from both the ruleset and itemization they are King. Now comes the tricky and exhausting part: Naming them all correctly. Then you install it and copy the 'sounds' folder from the game directory. It also has all the voice sets of IWD1 and HoW. A mod for Icewind Dale: Enhanced Edition that gives you more options for enjoying the awesome portraits in the game. One-handed weapons could have been made more attractive by giving them more potent on-hit effects, and shields could have been made more attractive by giving them better AC bonuses, blanket wards or damage reduction. Allright, heres a how to get the voice sets: First, you need IWD2. I think it's unfortunate that dual-wielding and shield setups are clearly inferior to two-handing. I can't think of a single shield that made by eyes light up. As for the cool armors such as Abishai and Cornugon Hide, their DR isn't good enough: 5/+1 (Normal) and 10/+2 (HoF). This AB+7 armor requires no proficiency, does not penalize spellcasting or thieving skills, and can be worn by one and all. That said, there are a couple of interesting IWD2 armorsets of which the Chain of Drakkas is prime. ![]() It's just that armor itself is not the be-all and end-all of defense it does not keep pace with enemy BAB (in IWD and BG, armor more than keeps pace with enemy THAC0). This does not mean that Armor Class is of no concern in IWD2 far from it. However, in IWD2, the benefits of conventional armor (armorsets) are not only Dexterity-capped but are also easily outstripped by basic buffs on top of scaling Dexterity and Wisdom bonuses to AC. No other Infinity Engine game calls for an armored front line like IWD does, and IWD2 is no different. HoF mode is actually easier than Normal mode due to its OP weapons and spells. Thankfully, it's not until Heart of Fury IWD2 mode that OP weapons are found. High INT builds (e.g, Wizards) can take Rogue skills as cross-class ones without putting a dent into their deep skillpoint pool.In addition, Mirror Image > Rogue Evasion and Mind Blank > Rogue Slippery Mind. Rogue-only feats such as Crippling Strike and Hamstring are cool but not very impacting.Sneak Attack doesn't work for ranged weapons and Sneak Attacks can only be executed once per four rounds. Subject to certain regulations, in Neverwinter Nights (also 3.0), ranged Sneak Attacks and many-attack Sneak Attacks are possible, which is much cooler.Barely any good items can be pick-pocketed (no need for Pick Pocket).Invisibility spells facilitate more reliable scouting (no need for stealth skills).Plus, there is the arcane spell, Knock (no need for Open Lock skill) ANY lock can be forced open by characters with sufficient Strength scores.There are not many traps and they're not deadly, anyway (no need for Search/Disarm skills).If you want a 5 member party, cut the conjurer. D D Live 2020 Will Announce New Setting Probably Icewind Dale Earn Rewards. Spoiler tags - Use the builtin reddit markdown for spoilers within posts/comments.įilters only function on old reddit or mobile reddit.On the other hand, Rogues are devalued by IWD2 for the following reasons: Human Fighter 2-> Conjurer Chaotic neutral (optional) The advantage to leaving out the optional characters is obviously faster xp for the rest. Warzone Streamer Explains How The Crossbow Works Hits Ridiculous Hail Mary Shot. Tag your submissions! Click the flair link under your post and select the appropriate game for your post.ĭoing a Let's Play or similar video series? Feel free to submit a link to the first episode or an occasional update (no more than once a week), but please refrain from posting every video you produce. Patch 2.6.6 for BGEE, BG2EE, SoD, and IWDEE is now live! | Looking for Baldur's Gate 3? Try /r/baldursgate3!
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