But in GT7 this process is now rendered hideously more expensive. For example, if you wanted to fast-track your way behind the wheel of a 2014 Lamborghini Veneno in GT Sport, you could pay US$5 and purchase this car direct from the PS Store. It’s a pretty gross approach considering all these cars are on the disc already and very much part of your initial purchase.Īt a fundamental level, though, these credit prices are simply out of control. Just want 1 million credits? Well, you’ll have to spend US$15 on packs of 750,000 credits and 250,000 credits, or US$20 on twice as many credits as you wanted. At a basic level, the limited set of tiers means there’ll regularly be no way for a player to purchase exactly the amount of credits they may want for a particular car. ![]() There are several glaring problems associated with this new approach to microtransactions. Update, March 7, 2022: Since the publishing of Gran Turismo 7’s reviews Sony has flicked the switch on its microtransactions and the news is as we suspected – and, in some ways, much worse.Īs it appeared, GT7 is based on a direct cash-for-credits scheme (as opposed to GT Sport’s microtransaction functionality, which allowed players to purchase individual cars valued up to 2 million in-game credits with real money instead of in-game credits). Even neat ideas, like the huge range of official manufacturer paint colours we can use in the design booth, annoyingly come with a cost attached. ![]() Payouts aren’t particularly extravagant and car upgrade costs can be surprisingly high for some items, like tyres that cost twice as much as an entire MX-5, or $100,000 nitrous systems no amount of boosted DVD players would ever pay for. ![]() You’ll definitely be able to win many more cars this way than you’d be able to afford to buy in your first week with GT7, that much is clear.
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